Lessons from the App Store

App developers tend to know their code structure better than their sentence structure.

That’s good when you want to use an app, but it makes for some interesting reading in the App Store. Here are a few gems I’ve run across recently.

Spell that again (1)

As a professor, I found it interesting that the promo for this app misspelled professor. Then again, this “professer” lists himself as 14 years old. Still, you’d think a 14-year-old might consider a dictionary.

Spell that again (2)

Sign up for this app and you’ll find that there’s also a “payed” version. And to think, someone was paid to write that.

Spell that again (3)

This app wants to promote the idea that you too have joined in the fun. Or is that you three?

World War When?

Let’s see, World War II ended in 1945, so World War I must have started in 1951, right? I hope the game is better than the history lesson. World War I, by the way, was fought from 1914 to 1918. Presumably the makers of the app meant to title it “1915.” Oops.

Beware the end of the temr

If the end of the temr is near and you don’t know it, what can you do? Much other functions, of course.

But is there a panic button?

This app got possible by pushing “Start!” after input was finished each. If that doesn’t make any sense to you, remember that “impossibility seemed to depend on a server depending on the number of people when it was short interval.” Got it now?

Truth in advertising

If you wade through this syntactical thicket and then fork over $4.99 for an app that lets you send messages that recipients can’t open, the developers will just love it. How could they not?

Feeling up what?

Finally, no matter what this promo says, I urge extreme caution in feeling up strangers’ apps. That just sounds like trouble.

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